My goal with this project was to develop a combat UI system for a dark turn-based rpg with demonic, post-apocalyptic themes and a comic book aesthetic.
The row at the bottom right shows the turn order, based on each character's speed stat, with the current turn character displayed on the left. There's also a circle in the environment highlighting the current turn character.
I went through multiple interactions of this field that displays characters' attacks, before settling on this rotating area to scroll through each attack one at a time.
I created idle animations for each of the characters but didn’t think it was in scope to create new animations for each of their various attacks. Instead, to further support the comic book aesthetic, I created a series of comic panels to flash across the screen for each attack.